The friction
Racing prototypes can look fast before they feel good. If steering response, camera motion, feedback, and restart pacing are not tuned together, more content only makes the core problem harder to isolate.
What I’m building
A focused vertical slice with one vehicle, one track, timing, recovery, and a full restart loop—enough surface area to tune the race without hiding weak handling behind volume.
Key decision
Feel comes first. Visual identity, progression, and additional content stay behind the handling milestone so every later system is built on a race worth replaying.
Current build
This page is a development marker, not a playable-demo claim. The project remains private while the first shareable slice is being tuned.