The friction
Game ideas can collect mechanics, screens, and art direction before anyone proves the core action is readable or fun. That creates a large build around an untested loop.
What I’m building
Small browser experiments that isolate one interaction, one feedback system, or one complete gameplay loop so the idea can be tested before it becomes a full project.
Key decision
Every experiment must answer one question. Extra screens and features wait until the interaction can communicate its rules, state changes, and payoff on its own.
Current build
Game Lab is the container; the games live inside it. The first game in development is Midnight Circuit, a native racing build. Each game earns full scope only once it proves a complete loop and meaningful feedback.
Games in the lab
Midnight Circuit
In developmentA native racing build proving handling feel, speed readability, timing, recovery, and a complete restart loop before more tracks, vehicles, or progression are added.
Inside Midnight Circuit →